INSFVSymmetryVelocityBC

This object implements a symmetry boundary condition for the velocity. It applies boundary forces such that the gradient of the velocity parallel to the boundary is zero in the boundary normal direction. A INSFVSymmetryVelocityBC should be applied for every velocity component on a symmetry boundary. Similarly an INSFVSymmetryPressureBC should be applied for the pressure on the symmetry boundary.

Input Parameters

  • boundaryThe list of boundary IDs from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundary IDs from the mesh where this object applies

  • momentum_componentThe component of the momentum equation that this kernel applies to.

    C++ Type:MooseEnum

    Options:x, y, z

    Controllable:No

    Description:The component of the momentum equation that this kernel applies to.

  • muThe viscosity

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The viscosity

  • rhie_chow_user_objectThe rhie-chow user-object

    C++ Type:UserObjectName

    Controllable:No

    Description:The rhie-chow user-object

  • uThe velocity in the x direction.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the x direction.

  • variableThe name of the variable that this boundary condition applies to

    C++ Type:NonlinearVariableName

    Controllable:No

    Description:The name of the variable that this boundary condition applies to

Required Parameters

  • displacementsThe displacements

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:The displacements

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • v0The velocity in the y direction.

    Default:0

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the y direction.

  • w0The velocity in the z direction.

    Default:0

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the z direction.

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters