- grain_numValue that specifies the number of grains to create aux kernels for.
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Value that specifies the number of grains to create aux kernels for.
- propertyThe material property names.
C++ Type:std::vector<MaterialPropertyName>
Unit:(no unit assumed)
Controllable:No
Description:The material property names.
- variable_baseVector specifies the base name of the variables.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Vector specifies the base name of the variables.
MaterialVectorAuxKernelAction
The MaterialVectorAuxKernelAction has not been documented. The content listed below should be used as a starting point for documenting the class, which includes the typical automatic documentation associated with an Action; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.
Outputs all components of the standard vector-valued properties specified
Overview
Example Input File Syntax
Outputs all components of the standard vector-valued properties specified
Input Parameters
- active__all__ If specified only the blocks named will be visited and made active
Default:__all__
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified only the blocks named will be visited and made active
- inactiveIf specified blocks matching these identifiers will be skipped.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:If specified blocks matching these identifiers will be skipped.
- use_displaced_meshFalseWhether to use displaced mesh in the kernels.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether to use displaced mesh in the kernels.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.