- boundaryThe list of boundary IDs from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundary IDs from the mesh where this object applies
- initial_load_capInitial cap of the loading. The load is decreased once it reaches the cap, the cap is then increased according to the load cap increment.
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Initial cap of the loading. The load is decreased once it reaches the cap, the cap is then increased according to the load cap increment.
- load_cap_incrementThe amount to increase the load cap everytime it is reached.
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The amount to increase the load cap everytime it is reached.
- load_stepThe amount to increase the load every step.
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The amount to increase the load every step.
- ultimate_loadThe load, upon reached, to terminate the simulation.
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The load, upon reached, to terminate the simulation.
- unloaded_indicatorA postprocessor whose value serves as an indicator for unloaded status. Once its value is below zero, the system is completely unloaded, and loading starts again.
C++ Type:PostprocessorName
Unit:(no unit assumed)
Controllable:No
Description:A postprocessor whose value serves as an indicator for unloaded status. Once its value is below zero, the system is completely unloaded, and loading starts again.
- variableThe name of the variable that this residual object operates on
C++ Type:NonlinearVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this residual object operates on
LoadingUnloadingDirichletBC
This class applies a loading/unloading BC. The load ramps up linearly until it reaches the load cap. Once the load cap is reached, the load cap is incremented and unlading begins. Once the unloaded indicator becomes negative, loading starts. If the load cap exceeds the ultimate load, the entire loading/unloading terminates, and the current simulation is terminated.
Example Input File Syntax
Input Parameters
- diag_save_inThe name of auxiliary variables to save this BC's diagonal jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
C++ Type:std::vector<AuxVariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of auxiliary variables to save this BC's diagonal jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
- displacementsThe displacements
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:The displacements
- presetTrueWhether or not to preset the BC (apply the value before the solve begins).
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not to preset the BC (apply the value before the solve begins).
- save_inThe name of auxiliary variables to save this BC's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
C++ Type:std::vector<AuxVariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of auxiliary variables to save this BC's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystem timeThe tag for the matrices this Kernel should fill
Default:system time
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsresidualThe tag for the vectors this Kernel should fill
Default:residual
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the vectors this Kernel should fill
Tagging Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.