- eigen_baseVector of values defining the constant base tensor for the Eigenstrain
C++ Type:std::vector<double>
Unit:(no unit assumed)
Controllable:No
Description:Vector of values defining the constant base tensor for the Eigenstrain
- eigenstrain_nameMaterial property name for the eigenstrain tensor computed by this model. IMPORTANT: The name of this property must also be provided to the strain calculator.
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Material property name for the eigenstrain tensor computed by this model. IMPORTANT: The name of this property must also be provided to the strain calculator.
Compute Eigenstrain
Computes a constant Eigenstrain
Description
The class ComputeEigenstrain
allows the user to specify a constant value of an eigenstrain for a simulation. The eigenstrain is added to the mechanical strain, which can be elastic or inelastic, before computing the corresponding stress measure:
Eigenstrain is the term given to a strain which does not result directly from an applied force. Chapter 3 of Qu and Cherkaoui (2006) describes the relationship between total, elastic, and eigen- strains and provides examples using thermal expansion and dislocations. Eigenstrains are also referred to as residual strains, stress-free strains, or intrinsic strains; translated from German, Eigen means own or intrinsic in English. The term eigenstrain was introduced by Mura (1982).
Based on the number and values of constants provided as the argument to the eigen_base
parameter, ComputeEigenstrain
will build an isotropic, symmetric, or skew-symmetric Rank-2 eigenstrain tensor.
Example Input File Syntax
[./eigen]
type = ComputeEigenstrain
eigenstrain_name = eigen_true
eigen_base = '1e-3 1e-3 1e-3 0 0 0'
[../]
(moose/modules/solid_mechanics/test/tests/visco/gen_kv_driving.i)Input Parameters
- base_nameOptional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases
C++ Type:std::string
Unit:(no unit assumed)
Controllable:No
Description:Optional parameter that allows the user to define multiple mechanics material systems on the same block, i.e. for multiple phases
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.
- constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
Default:NONE
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
- declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
- prefactor1Name of material property defining the variable dependence
Default:1
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:Name of material property defining the variable dependence
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:List of material properties, from this material, to output (outputs must also be defined to an output type)
- outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object
Default:none
C++ Type:std::vector<OutputName>
Unit:(no unit assumed)
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object