- powerpower
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:power
- rxeffective transverse ellipsoid radius
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:effective transverse ellipsoid radius
- ryeffective longitudinal ellipsoid radius
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:effective longitudinal ellipsoid radius
- rzeffective depth ellipsoid radius
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:effective depth ellipsoid radius
FunctionPathEllipsoidHeatSource
Double ellipsoid volumetric source heat with function path.
Description
This is a material for generating a moving heat source with an ellipsoidal shape that follows a user-defined path, with the volumetric heat source being defined as follows:
where:
- is the power
- is the efficiency
- is the scaling factor
- , , and are the effective heating spot radii in three directions
- , , are the heating spot travel path in three directions
This material property is designed to model the heat generated by a laser beam during an additive manufacturing process, which should be applicable to heat sources that have similar characteristics. Note, this is used together with the ADMatHeatSource.
Example Input File Syntax
Following is an example input of the moving ellipsoid heat source:
[./volumetric_heat]
type = FunctionPathEllipsoidHeatSource
rx = 1
ry = 1
rz = 1
power = 1000
efficiency = 0.5
factor = 2
function_x = path_x
function_y = path_y
function_z = path_z
[../]
(moose/modules/heat_transfer/test/tests/function_ellipsoid_heat_source/function_heat_source.i)The functions that specify the heat source moving path:
[Functions]
[./path_x]
type = ParsedFunction
expression = 2*cos(2.0*pi*t)
[../]
[./path_y]
type = ParsedFunction
expression = 2*sin(2.0*pi*t)
[../]
[./path_z]
type = ParsedFunction
expression = 1.0
[../]
[]
(moose/modules/heat_transfer/test/tests/function_ellipsoid_heat_source/function_heat_source.i)Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Unit:(no unit assumed)
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- computeTrueWhen false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:When false, MOOSE will not call compute methods on this material. The user must call computeProperties() after retrieving the MaterialBase via MaterialBasePropertyInterface::getMaterialBase(). Non-computed MaterialBases are not sorted for dependencies.
- constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
Default:NONE
C++ Type:MooseEnum
Unit:(no unit assumed)
Controllable:No
Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
- declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.
- efficiency1process efficiency
Default:1
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:process efficiency
- factor1scaling factor that is multiplied to the heat source to adjust the intensity
Default:1
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:scaling factor that is multiplied to the heat source to adjust the intensity
- function_x0The x component of the center of the heating spot as a function of time
Default:0
C++ Type:FunctionName
Unit:(no unit assumed)
Controllable:No
Description:The x component of the center of the heating spot as a function of time
- function_y0The y component of the center of the heating spot as a function of time
Default:0
C++ Type:FunctionName
Unit:(no unit assumed)
Controllable:No
Description:The y component of the center of the heating spot as a function of time
- function_z0The z component of the center of the heating spot as a function of time
Default:0
C++ Type:FunctionName
Unit:(no unit assumed)
Controllable:No
Description:The z component of the center of the heating spot as a function of time
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:List of material properties, from this material, to output (outputs must also be defined to an output type)
- outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object
Default:none
C++ Type:std::vector<OutputName>
Unit:(no unit assumed)
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object