- index_iThe index i of ij for the tensor to output (0, 1, 2)C++ Type:unsigned int Controllable:No Description:The index i of ij for the tensor to output (0, 1, 2) 
- index_jThe index j of ij for the tensor to output (0, 1, 2)C++ Type:unsigned int Controllable:No Description:The index j of ij for the tensor to output (0, 1, 2) 
- rank_two_tensorThe rank two material property tensor nameC++ Type:MaterialPropertyName Unit:(no unit assumed) Controllable:No Description:The rank two material property tensor name 
Material Tensor Integral
This postprocessor computes an element integral of a component of a material tensor as specified by the user-supplied indices
Description
The MaterialTensorIntegral postprocessor computes the volume integral of the Rank-2 tensor component specified by the user. (1) where  is the computed volume integral quantity and  is the tensor component selected by the user. The tensor component indices,  and , range from 0 to 2 as shown in the reference tensor (2)
This class is most often used in Generalized Plane Strain simulations to calculate the out-of-plane stress component.
Example Input File
[Postprocessors<<<{"href": "../../syntax/Postprocessors/index.html"}>>>]
  [./react_z]
    type = MaterialTensorIntegral<<<{"description": "This postprocessor computes an element integral of a component of a material tensor as specified by the user-supplied indices", "href": "MaterialTensorIntegral.html"}>>>
    rank_two_tensor<<<{"description": "The rank two material property tensor name"}>>> = stress
    index_i<<<{"description": "The index i of ij for the tensor to output (0, 1, 2)"}>>> = 2
    index_j<<<{"description": "The index j of ij for the tensor to output (0, 1, 2)"}>>> = 2
  [../]
[]Input Parameters
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of blocks (ids or names) that this object will be applied 
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).Default:False C++ Type:bool Controllable:No Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable). 
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.Default:TIMESTEP_END C++ Type:ExecFlagEnum Controllable:No Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html. 
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.Default:0 C++ Type:int Controllable:No Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group. 
- force_postauxFalseForces the UserObject to be executed in POSTAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in POSTAUX 
- force_preauxFalseForces the UserObject to be executed in PREAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREAUX 
- force_preicFalseForces the UserObject to be executed in PREIC during initial setupDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREIC during initial setup 
Execution Scheduling Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- implicitTrueDetermines whether this object is calculated using an implicit or explicit formDefault:True C++ Type:bool Controllable:No Description:Determines whether this object is calculated using an implicit or explicit form 
- outputsVector of output names where you would like to restrict the output of variables(s) associated with this objectC++ Type:std::vector<OutputName> Controllable:No Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Controllable:No Description:The seed for the master random number generator 
- use_displaced_meshTrueWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:True C++ Type:bool Controllable:No Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used. 
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Unit:(no unit assumed) Controllable:No Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.Default:False C++ Type:bool Controllable:No Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.